
开源 3D 材质制作工具 Material Maker 中文版由大眼仔旭发布。Material Maker 是一种基于 Godot 引擎的程序 PBR(基于物理的渲染)材质创作工具。材质被定义为节点创建或转换纹理的图形,并且可以为 Godot、Unity 和 Unreal 游戏引擎导出。有超过 150 个可用节点,新节点可以通过连接和分组现有节点来创建,也可以通过在 GLSL 中描述它们来创建。
从 0.94 版本开始,Material Maker 也可用于在 3D 模型上绘制 PBR 材质。 画笔也被描述为使用与 PBR 材质相同的节点以及一些依赖于网格几何图形的特定绘画过滤器和变换的图形。

开源 3D 材质制作工具 Material Maker 中文多语免费版
Material Maker 功能特点
- 节点编辑器:Material Maker 提供了一个可视化节点编辑器,可以轻松地创建、连接和调整材质节点。它支持常见的节点类型,如色彩、纹理、变换、数学运算等。
- 实时预览:具有实时预览功能,用户可以在编辑材质的同时查看实时效果,并进行调整,以确保达到所需的外观和效果。
- 材质库:Material Maker 内置了许多预定义材质,用户可以直接使用这些材质或根据需要自定义并保存自己的材质。
- 导出选项:支持将材质导出为各种文件格式,包括 PNG、JPG、BMP、TGA、DDS 等。此外,它还支持将材质导出到主流游戏引擎(如Unity、Unreal Engine、Godot等)的材质格式中。
- 内置预定义材质:Material Maker 还提供了许多内置的预定义材质,这些材质可以为初学者提供灵感,并减少他们创建材质的时间和精力成本。
Material Maker 使用方法
- 安装和启动:Material Maker 是一款跨平台软件,可以在 Windows、macOS 和 Linux 上运行。用户可以从官方网站下载最新版本的 Material Maker,解压缩文件夹并运行 “material-maker” 可执行文件来启动软件。
- 创建新材质:在打开 Material Maker 后,用户可以点击 “新建材质” 按钮来创建新材质。用户可以选择从零开始创建材质,或者使用内置的预定义材质。
- 编辑节点:在创建材质后,在编辑器中添加不同类型的节点,并连接它们一起构建复杂的材质。用户可以通过单击节点并更改其属性来调整节点的行为。
- 实时预览和调整:Material Maker 具有实时预览功能,即每次编辑节点时,用户可以在右侧的预览窗格中立即查看材质的效果。用户可以通过更改节点属性、添加或删除节点等操作来调整材质并查看其效果。
- 导出材质:完成材质编辑后,用户可以选择导出材质。用户可以在导出选项中选择所需的文件格式和导出路径,并单击 “Export” 按钮来导出材质。如果需要将材质导入到特定的 3D 应用程序或游戏引擎中,则可以选择适当的导出选项以匹配目标应用程序/引擎的材质格式。
Material Maker 是一款非常强大和实用的材质编辑器,适合从事 3D 模型和游戏开发工作的人员使用。它的可视化节点编辑器、实时预览功能和多种导出选项使其成为一个高效而强大的工具,可以帮助用户更快速地创建高质量的材质。
Material Maker 中文设置方法
启动程序后,在 Edit 菜单中打开 Preferences,在 General 界面中找到 Language 选项,点击 Install 安装提供的 zh.csv,再次选择中文语言即可。
Material Maker 许可证
MIT 许可证
What’s new in Material Maker 1.5
Jan 18, 2026
General:
Added support for loading DDS images (contributed by williamchange)
Support FBX mesh loading (contributed by williamchange)
Reintroduced CLI to export materials on command line (including mass export materials from the website)
Updated the color picker to remember the selected color mode and picker shape (contributed by williamchange)
Eased start and ending flexible layout drag (contributed by williamchange)
Added pen tablet driver preference for Windows (contributed by williamchange)
Normalized mac icon size (contributed by williamchange)
Graph editor:
Added lasso selection for nodes (contributed by williamchange)
Added node inputs swapping with the Alt+S shortcut (contributed by williamchange)
Implemented ctrl + rmb drag to cut connections (contributed by williamchange)
Added a node alignment toolbar for the graph panel (contributed by williamchange)
Added shortcuts to align nodes horizontally (contributed by williamchange)
Added a shortcut (Shift+RMB) to create reroutes anywhere on a connection (contributed by williamchange)
Added a shortcut (Control+Shift+F) to frame selected nodes (contributed by williamchange)
Added UI tooltips for menubar buttons (contributed by williamchange)
Library panel:
Added library menu option to update library item (contributed by williamchange)
Improved menu text for adding item to library (contributed by williamchange)
Updated the Library panel to show library path (contributed by williamchange)
Keep popup open when toggling libraries (contributed by williamchange)
Reference panel:
Added pasting clipboard image to reference panel (contributed by williamchange)
Added an item to clear recents in load recent menu (contributed by williamchange)
Improved progress window dialog (contributed by williamchange)
Added a preference to use system native file dialogs (contributed by williamchange)
Allowed creation of splines node from data drag to graph (contributed by williamchange)
2D Preview panel:
Added $resolution as a filepath variable for export file name (contributed by williamchange)
Snap transform gizmo to a specific axis for Preview2D (contributed by williamchange)
Made 2D Preview alpha checkers customizable (contrtibuted by williamchange)
3D Preview panel:
Updated the 3D preview panel to remember environment selection (contributed by williamchange)
Added an option to reset the object rotation in the 3D preview panel (contributed by williamchange)
Added post-processing options to the 3D Preview (contributed by williamchange)
Added Shift+RMB shortcut to rotate environment (contributed by williamchange)
Environment editor:
Made environment editor labels casing consistent (contributed by williamchange)
Improved environment thumbnail generation (contributed by williamchange)
Themes:
Improved Classic theme (contributed by williamchange)
Improved scrollbar theme consistency/legibility (contributed by williamchange)
Improved buffer timing legibility in light themes (contributed by williamchange)
Added outline for current pixel cell in the pixels parameter editor (contributed by williamchange)
Improved FloatEdit uneditable font color (contributed by williamchange)
About dialog:
Implemented opening the About dialog from the app menu on macOS (contributed by williamchange)
Added link support for contributor names in about dialog (contributed by williamchange)
Performance:
Updated the “Load From Website” dialog to load thumbnails based on the active filter
Optimized graph rendering by simplifying nodes when zoomed out (contributed by williamchange)
Improved Gradient parameter editor peformance (contributed by williamchange)
Improved floatedit performance (contributed by williamchange)
Nodes:
New nodes:
Added a Kite SDF node (contributed by williamchange)
Added Directional Warp node (contributed by williamchange)
Added Inverse Circle Map node (contributed by williamchange)
Added Symmetric Nearest Neighbor filter node (contributed by williamchange)
Added missing SDF nodes (ellipse, tunnel, stairs, pyramid, ellipsoid, octahedron) to the base library (contributed by williamchange)
Added the Mesh Triplanar node to the base library (contributed by williamchange)
Updated nodes:
Exposed number as an input map for 7 Segment and Roman Number nodes (contributed by williamchange)
Added strength map input for warp node (contributed by williamchange)
Added 3D rotation for Vec3 Math node (contributed by williamchange)
Added support for multiple lines in text node (contributed by williamchange)
Added support for forground and background colors in text node (contributed by williamchange)
Added button to reset Tones node levels (contributed by williamchange)
Set file dialog path to image directory in image node (contributed by williamchange)
Made godot export target names more consistent (contributed by williamchange)
Added line tool for the pixels node (contributed by williamchange)
Enabled drag-and-drop to rearrange remote/ios params (contributed by williamchange)
Added icons for 3D primitives in the EasySDF editor (contributed by williamchange)
Shrinked nodes when possible (contributed by williamchange)
Improved the bevel preset in the curve editor (contributed by williamchange)
Updated node edit and node load/save buttons (contributed by williamchange)
Removed AO export for Blender export target (contributed by williamchange)
Improved the Export node (contributed by williamchange)
Updated comment node to show placeholder text only on selection (contributed by williamchange)
Improved remote link drawing (contributed by williamchange)
Improved the Curve and Polygon parameter editors (contributed by williamchange)
Added UV Mode for Custom UV node (contributed by williamchange)
Added option to mirror gradient in gradient nodes (contributed by williamchange)
Added a shortcut to color one or more comment nodes (contributed by williamchange)
Bug Fixes
Fixed texture leak in Preview2D
Fixed drag/drop focus style on floatedit in remote (contributed by williamchange)
Fixed RichTextLabel colors in light theme (contributed by williamchange)
Fixed align start toolbar button icon and library section buttons (contributed by williamchange)
Fixed star shape artifacts (contributed by williamchange)
Fixed error when editing color in gradient nodes (contributed by williamchange)
Fixed FileDialog context menu position (contributed by williamchange)
Fixed file dialog save button text (contributed by williamchange)
Fixed white pixels in graph panel (contributed by williamchange)
Fixed environment editor not loading config values (contributed by williamchange)
Fixed missing ORM texture in PBR Material Godot 4 export (contributed by williamchange)
Fixed the Dynamic PBR preview and Godot 4 export (contributed by williamchange)
Fixed classic reroute not draggable (contributed by williamchange)
Fixed export target condition not saving (contributed by williamchange)
Fixed reroute positions when added from in/output (contributed by williamchange)
Fixed add node popup size (contributed by williamchange)
Misc:
Material Maker is now based on Godot 4.5.1
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